Nomads are a desert dwelling and trade focused culture on Euphrosyne.
culture
Nomads are the most diverse and cosmopolitan culture - a melting pot of all cultures on Euphrosyne even non-humans like rogue diplomats and machines. Nomad is an identity based on what they do rather than any ancestry. To become a true Nomad all you need is a rifle and a vehicle and venture into the rustland. Nomads are the least populous of all cultures.
behavior
Despite the lack of ancestry there are common patterns among nomads. They tend to be independent and freedom loving while simultaneously having tight knit communities of trusted associates that they travel with in caravans. Traveling alone is much riskier.
Because of their highly mobile lifestyle in the barren rustland, Nomads generally do not engage in agriculture and must purchase almost all of their food from other factions through trade.
Mostly nomads live in their vehicles in the rustland however there are many settlements that they have set up across the Euphrosyna for various purposes. Usually they are either heavily fortified or ready to pack up and leave the location in case of danger or both. The largest Nomad settlement is Hecate.
accent
Because of their diversity, Nomad speech and accent heavily vary depending on the specific nomadic group and their individual origins.
appearance
Nomads tend to cover their whole head when outdoors not just their mouth and nose like most cultures. The goggles serve a practical purpose of preventing particles from going in their eyes. They also tend to prefer long flowing robes over tight clothing. The robe is seen as a status symbol due to scarcity of fabrics on Euphrosyne. The robes usually are rust red to blend in with the environment.
combat
Usually outnumbered but not outrunnable Nomads heavily use hit and run tactics. Nomads often carry long range rifles that they use to pick enemies away from distance or use vehicle mounted heavy machine guns or light artillery that they quickly deploy to fire a couple of shots and then pack up and switch locations. They heavily use drones to scout and will use infrared cameras to fight during the night.
Their most fearsome enemy is HMC which also heavily relies on mobility and intelligence.